![]() If the second die moves into a space occupied by a third die of the same color, the third die is also bumped. If a die ends its turn on a space occupied by a die of the same color, the incoming die will "bump" the occupying die one space in the same direction. If a die "hits" the end of the board and still has movement left, it caroms off the end at a corresponding angle. If a die reaches the side of the board and still has movement left, it "wraps" around the board (reappears in the analogous hex on the opposite side of the board). The die cannot move through a space occupied by any other die of either side, and cannot move through the center hex. The active player can choose to move a die in any direction in a straight line for a number of hexes equal to the number of pips showing on the die. ![]() Players then take turns either moving their dice to capture the other player's dice, or exchanging dice values. ![]() Each player must always have a total value of 25 on the board at all times. The components are:Įach player places 9 of their dice on the end of the board closest to them, and turn the dice so that the values on the top of the dice add up to 25. Chase is a board game published by TSR in 1985.Ĭhase is a two-player abstract boardgame.
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